ChangeLog
4/10/26
- It is no longer possible to create arenas of the same name but in different case patterns. This is to prevent a current filesystem level issue where arena names are always evaluated as lower-case.
4/3/26
- Add support for SS.Matchmaking.CaptainsMatch. This is an alternative to using the public queue system in conjuntion with the TeamVersus module. (thanks Crescendo)
- Add support for SS.Matchmaking.TeamVersusMatch:FilterKillPackets. This is an alternative to using the public queue system in conjuntion with the TeamVersus module. (thanks Crescendo)
4/5/26
- Updated config generation for FilterKillPackets to [SS.Matchmaking.MatchFocus].
4/3/26
- Add support for SS.Matchmaking.CaptainsMatch. This is an alternative to using the public queue system in conjuntion with the TeamVersus module. (thanks Crescendo)
- Add support for SS.Matchmaking.TeamVersusMatch:FilterKillPackets. This is an alternative to using the public queue system in conjuntion with the TeamVersus module. (thanks Crescendo)
4/1/26
- Adjusted most values that were limited to 9999 to 99999. This is primarily to prevent possible abuse but still provide flexibility for most custom modes.
- Adjusted Ship:BulletSpeed and Ship:BombSpeed from 0-9999 to -99999-99999, as I didn't realize shooting backwards was a thing. (thanks TURBAN)'
3/29/26
- Added option to hide arenas when empty. (thanks Kdak)
- Added TeamVersus:AllowPublicPlay to allow open play in an arena configured for matchmaking. (thanks Gigamonster)
7/31/25
- Updated libraries to latest.
- Updated default value for Brick:BrickTime to 2400 (from 24000) - this change only applies to new arenas. (thanks Gigamonster)
- Updated value for Misc:SendPositionDelay to 5 for all arenas (from 1) - this value is currently not available for modification to prevent abuse. (thanks Gigamonster)
- The MatchFocus MatchMaking module is now included automatically if the TeamVersusStats or MatchLvz modules have been selected. (thanks Gigamonster)
- Corrected an issue with Brick setting tooltips not appearing correctly.
4/5/25
- Fixed an issue where the KOTH/King Of The Hill module was not generated correctly in the config if enabled.
4/4/25
- Removed Replay module selection as it is enabled at the zone level.
- Fixed typo with Misc:WarpRadiusLimit during config generation which led to it not being utilized. For existing arenas this will be corrected the next time a sync is initiated.
4/3/25
- Added matchmaking module selection (requires admin assistance to join the queue system).
- Added tooltips for modules.
- Updated default ship settings to better align with SVS (only for new arenas).
3/24/25
- Update arena files to be unique per arena - this was causing map files to be downloaded by the client every time when switching arenas (thanks Gigamonster).
- Improved styling for Account settings 2FA pages (thanks Gigamonster).
3/23/25
- Resolved an issue with PeriodicMessage improperly formatted during config generation.
- Corrected PeriodicMessage tooltips.
3/22/25
- Resolved an issue that limited map files to a maximum of 500KB.
- Added module and basic parameters for SpeedGame.
- Updated maximum radius related values to 511 (thanks Gigamonster).
3/13/25
- Removed majority of default arena setting values outside of ships and weapons.
- Ship settings are now nullable.
- Form fields now include a clear function to easily revert to null.
- AttachedModules was previous listed under [General] and has been corrected to [Modules].
- CheckFastBombing is enforced to Alert & Filter by default.
3/12/25
- Updated min/max values of many properties that could lead to client crashes if configured beyond that of the Continuum client.
- Updated default ship values to more closely resemble SVS as it is a good starting point.
- Updated positioning of the rendermode call that was leading to occasional errors.
3/11/25
- Migrated e-mail handler from Sendgrid to Mail2Go as Sendgrid was constantly blacklisted leading to system emails going to spam, junk, or undeliverable.