ChangeLog

2026
5/22/26

  • Added support for new module [SS.KillStreak.KillStreakModule].
  • Updated config API only generate module settings for enabled modules.



5/10/26

  • Most settings now automatically enforce min/max values, instead of showing a warning when invalid values are entered.
  • Added drawers for sub-sections as the settings sections were getting quite long.
  • Added support for new module [SS.SectorWar]. (thanks Quigybobo)



5/5/26

  • You can now choose to save, save & exit, or cancel changes on the settings page. This does not apply to data grids such as Staff as they are immediately saved.
  • Added the ability to copy settings between arenas. This will copy all settings including staff, but not the map files.
  • Added a warning dialog when renaming arenas that are used for ClashEngine or TeamVersus as these must be coordinated with staff to ensure the queues are updated to match.



4/25/26

  • Added support for SS.Matchmaking.RecklessPlayPenalty.



4/19/26

  • Corrected LegalShip module settings that was preventing it from working as intended. (thanks Gigamon/UKU)
  • Added additional OpenSkill settings to CaptainsMatch module settings for tweaking ordinal calculations.
  • Arena lag settings are now unlocked for editing.
  • Added option to modify Misc:SendPositionDelay (limited from 5 to 10).



4/10/26

  • It is no longer possible to create arenas of the same name but in different case patterns. This is to prevent a current filesystem level issue where arena names are always evaluated as lower-case.



4/5/26

  • Updated config generation for FilterKillPackets to [SS.Matchmaking.MatchFocus].



4/3/26

  • Add support for SS.Matchmaking.CaptainsMatch. This is an alternative to using the public queue system in conjuntion with the TeamVersus module. (thanks Crescendo)
  • Add support for SS.Matchmaking.TeamVersusMatch:FilterKillPackets. This is an alternative to using the public queue system in conjuntion with the TeamVersus module. (thanks Crescendo)



4/1/26

  • Adjusted most values that were limited to 9999 to 99999. This is primarily to prevent possible abuse but still provide flexibility for most custom modes.
  • Adjusted Ship:BulletSpeed and Ship:BombSpeed from 0-9999 to -99999-99999, as I didn't realize shooting backwards was a thing. (thanks TURBAN)'



3/29/26

  • Added option to hide arenas when empty. (thanks Kdak)
  • Added TeamVersus:AllowPublicPlay to allow open play in an arena configured for matchmaking. (thanks Gigamonster)



2025
An unhandled error has occurred. Reload 🗙